using System;
using System.ComponentModel;
using System.Collections.Generic;
using System.Diagnostics;
using System.Text;

public class PERMISSION
{
	/// <summary>
	/// Default Contructor
	/// <summary>
	public PERMISSION()
	{}

    public string PERMISSION_ID
    {
        get { return _PERMISSION_ID; }
        set { _PERMISSION_ID = value; }
    }
    private string _PERMISSION_ID;

	public string PERMISSION_NAME
	{ 
		get { return _PERMISSION_NAME; }
		set { _PERMISSION_NAME = value; }
	}
	private string _PERMISSION_NAME;


	public bool PERMISSION_VALUE
	{ 
		get { return _PERMISSION_VALUE; }
		set { _PERMISSION_VALUE = value; }
	}
	private bool _PERMISSION_VALUE;


	public string PERMISSION_DESC
	{ 
		get { return _PERMISSION_DESC; }
		set { _PERMISSION_DESC = value; }
	}
	private string _PERMISSION_DESC;

	/// <summary>
	/// User defined Contructor
	/// <summary>
	public PERMISSION(string PERMISSION_NAME, 
		bool PERMISSION_VALUE, 
		string PERMISSION_DESC)
	{
		this._PERMISSION_NAME = PERMISSION_NAME;
		this._PERMISSION_VALUE = PERMISSION_VALUE;
		this._PERMISSION_DESC = PERMISSION_DESC;
	}
}
